COPYRIGHT 2016 A7FL INC. All Rights Reserved. A7FL® and American 7s Football® are trademarks of the A7FL INC.


Please take the time to familiarize yourself with our rule book before you step on the field. Our rules are designed to make our game safer and it is important that everybody has our rule book memorized!

Table of Contents

Throw-Offs (back to top)

To start each half and after every score, the defending team will throw the ball off from their own 40 yard line. The team throwing will be allowed 3 players and the receiving team 1 player. If the ball crosses the goal line it will be an automatic touchback and the ball will be spotted on the 20 yard line. The receiver may opt for a fair catch and once he signals the play will be blown dead. If he drops the fair catch a 10 year penalty will be assessed and if he doesn’t attempt to field a fair catch then the ball will be spotted wherever it stops or goes out of bounds. There will be no penalty for a ball thrown out of bounds if a fair catch is called for.

The receiver must be the first player to touch the ball. The receiver may opt to not touch the ball at all and in this case the ball will be downed wherever the throwing team touches it. There is no possibility for an onside throw and the throwing team may not throw it to their own player. A muffed catch can be recovered but not advanced by the throwing team and only if a fair catch has not been signaled for. If the ball is thrown out of bounds during a throw off, the receiving team has the option of taking that spot or pushing the throwing team back 10 yards and making them throw again. If the team throwing off throws the ball out of bounds a second time, the receiving team will automatically be awarded a spot at the 50 yard line.

If the offense elects to "Throw-off" (punt) all of the same rules above apply with exception of a penalty being accessed for a ball that is thrown out of bounds. Throw-offs are untimed downs but the play clock will come into play.

Blocking Rules (back to top)

  • No holding at all, not even inside the jersey. Penalty will be 10 yards from the spot and the offense will repeat the down. 
  • Clipping (blocking behind the back) will result in a 15 yard penalty from the spot. Blocking in the back is only permitted inside the tackle box behind the line of scrimmage while a defender is being pass blocked.
  • No chop blocking (blocking below the waste) 15 yard penalty from the spot.
  • No intentional hands to the face
  • Do not blind side a defender that has no chance in making the play. If you blind side someone that is 10 yards away from the play you will receive a 15 yard penalty. It is also a judgment call by the referee to eject a player for this penalty depending on it severity.

Line of Scrimmage (back to top)

  • The line of scrimmage is set by the referee before the start of each play with a flat cone. The defense must be one yard back from this line of scrimmage before each snap (buffer zone). If you are lined up offsides the ref will warn you, if you do get back before the snap you will penalized 5 yards.  The 2 offensive linemen must be on the line of scrimmage.

Offsides (back to top)

  • The referee will set the line of scrimmage before each play. The defense will need to be 1 yard behind the line of scrimmage (buffer zone). Listen for the ref, he will tell you to back up if needed. If the ball is snapped and you are lined up offsides it is a 5 yard penalty. The play will be a free play for the offense unless the defender has a clear path to the QB because of his offsides, then it will be blown dead.
  • If any offensive player other then the quarterback moves early the play will be blown dead and the ref will call for a “reset”.  The play clock will continue to wind when a reset is called.  If a defensive player jumps early, the whistle will blow and we will instantly reset.  A ref can give a waring for defensive offsides and opt to throw a flag on each infraction after the warning.  

Player & Team Conduct Rules (back to top)

  • A punch will land you a season suspension for an entire year, even if you miss. Depending on your teams actions during this type of infraction the league can suspend or fine your entire team.  If that same team has another member throw a punch again that season they will be removed from the schedule with no refund. We have zero tolerance for fighting.
  • 3 strikes your out. This applies to anyone cutting up, cursing a ref, threatening to fight, a dirty hit, cursing around children or women you will get a warning. After you get a warning you will get a 2 game suspension to be served immediately following the game you just played.
  • Clean up your garbage. Fields are hard to come by and the last thing we need is to be kicked off a field because we can’t pick up after ourselves.

Football is an aggressive mans sport but trash talking or fighting will result in the suspension of your team or you. We will not tolerate any pushing or shoving after the play is over or any trash talk. Play the game and we’ll all have fun. Act like an idiot and you’ll ruin everyone’s day.

Team and Sideline conduct. You can yell but do not curse, there are kids, wives, moms and other people around our games that do not need to hear it. Refs will call 15 yard penalties for unsportsmanlike conduct every time.

There is no smoking or drinking alcohol at any of our games. If you are caught your team will be sent home and you will forfeit that game.

Pass Rushing Rules (back to top)

  • No late hits on the QB
  • If you have a blind side shot on the QB you must hit him high, Do not lower your shoulder into the QBs back if he can’t see you.
  • You may rush as many guys as you like and blitz whenever you want.
  • Anyone lining up on the defensive line must be 1 foot back from any body part of the offensive linemen hand or head (buffer zone)

Keeping Score (back to top)

Touchdowns will be worth 6 points. After a team scores they will need to complete either a 1 point conversion or a 2 point conversion. We do not kick this isn’t soccer.

A score from the 5 yard line is worth 1 point.
A score from the 10 yard line is worth 2 points.

Mercy Rule
If a team is leading by 7 Touchdowns (42 points) at the start of the 4th quarter the game will be ended.

Only the 30 second play clock will run during the conversion. If a turnover occurs during the attempt the play will be blown dead and no points will be rewarded.

Safeties are worth 2 points (on 100 yard field only) and the defense will regain possession on the opponents 45 yard line.

Overtime Rules:
In order to win you need to get a stop and a score. An interception or fumble returned for a touchdown ends the game. Each team will have 1 time out with a 30 second play clock. The ball will be spotted at the 25 yard line with the ability to get 2 first downs (sticks are up).

A fumble on 4th down, only at the end of the 2nd quarter, 4th quarter, or in OT can only be advanced by the original ball carrier or a defensive player. If any other player gains possession that team will remain in possession but the play will be blown dead.

Referees (back to top)

A ref must carry himself as a professional and he is owed respect in return. A ref must have the following.

  • A penalty flag
  • Whistle
  • Stop Watch
  • And knowledge of our rules. If the ref lacks any of the following you have a choice to not hire him for your game.
    If you are ejected from a game you will be fined $15.00. The length of ejection is to be determined by the ref. It is up to their own discretion to sit you for a quarter or a game. You will not be eligible to play until your fine is paid. If you are ejected for throwing a punch you are suspended for the entire year and your team will forfeit the following week.

Tackling Rules (back to top)

  • Every tackle must be made by attempting to wrap up. You are not permitted to throw a shoulder or elbow to try and knock someone down you must wrap up!
  • No head hunting or close lining. Do not wrap around a players neck or head, you will be suspended for 1 quarter and a 15 yard penalty will be enforced.
  • No pile-ons. If the player is down and you jump on the pile you will be ejected.
  • If a players forward progress is stopped the play will be whistled dead by the ref.
  • Tackling below the knees is only permitted if you are the first available tackler, if you are the second tackler you must hit above the waste and you must attempt to wrap up.
  • No leg whipping or tripping.
  • To make a safe tackle keep your eyes to the sky get your butt low, hit and wrap up. Guys tackling with their heads down or throwing their body at ball carriers legs with no attempt to wrap up will be flagged 15 yards.
  • Play the whistle and play smart we’re all for good hits but PLAY SMART!

How Time is kept (back to top)

  • 4 quarters each 15 minutes.
  • There is a 2 minute warning at the end of the 2nd and fourth quarter.
  • Incomplete pass (under 2 minutes at the end of the 2nd and 4th quarter) stops the clock
  • Timeout (3 per half) 2 challenges per half.  CHALLENGES ARE PERMITTED UNDER 2 MINUTES.
  • During regulation the clock will stop during penalties or change of possession. Once the ball is spotted by the official the game and play clock will start.

QB Cadence and Position (back to top)

  • The QB can start from the Shotgun or behind the lineman. He must be in between the 2 down linemen or if there are 3 down linemen he can be on the center.  The QB can not be deeper then 5 yards from the line of scrimmage when in the shotgun.  If the QB moves early (rolls before cadence) it’s a 5 yard penalty. The QB must be set just like the O Line and receivers. All QB candences must consist of 3 sounds and the offense can move on any of the 3 sounds. For example if your cadence is Down, Set, Go you can go on either Down, Set, or go but there is no going on 2 or trying to draw the defense offsides.

Wide Receivers and Defensive Backs (back to top)

  • Defensive holding (DB holding receiver) 5 yards automatic first down (not a spot foul)
  • No contact after 5 yards – (when player doesn’t have the ball) 5 yards automatic first down
  • Contact on a receiver during a pass that is ruled catchable, is a spot found and called pass interference.
  • DBs can not lead with their head on open field tackles.
  • DBs can not launch themselves into a defenseless receiver without attempting to wrap up and make a good form tackle.
  • You can not lead with an elbow to make a tackle. You must attempt to wrap up on the secondary.
  • DBs may blitz but must obey the Pass Rushing Rules listed above.
  • 1 foot in for in bounds and TDs. If a player would have landed in bounds but is pushed out he is still in.

Field Size (back to top)

  • 120 full length field x 40 yard width field